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Appearance

  • However they looked like when they were turned.

  • Generally pale; pinkish/reddish eye water lines; slight discoloration under eyes

  • Appearance changeable: Hair can be cut/dyed; facial hair grown and cut; plastic surgery done, even.

  • Lower base body temp than humans, but they are not ‘stone’ or ‘ice’ cold.

Immortality
  • Vampires seem immortal, can live up to 4,000 years old, or more, but there are few, as weak, poor vampires are weeded out, killed or have died during their lives. It takes true skill and drive to survive to live that long.

  • Blood is very important. It gives them life, like an elixir. Long periods without blood creates terrible hunger and weakens the vampire.

  • Mage/witch blood--the blood of mortals with strong, deep capability for magic--sustains better than human blood, and helps weakened Vampires regain strength quicker.

  • Some other species (including Hunters), still consider vampires undead and/or unholy. However, the vampiric condition is a matter of genetic anomaly and strange disease.  

Blood
  • Human 

    • Preferably fresh, but stored, unspoiled blood works too

      • Pacifist vampires may prefer donated blood so as not to hurt humans.

    • The urge to live feed is very strong, a wonderful feeling for most vampires.

    • Most adult vampires can feed without drawing attention to the general public, using their ability to glamour/compel/mesmerize.  

      • Most vampires try not to kill the humans they feed off of, as they do not want to cause problems with Hunters or human authorities. Yet some vampires, mostly young have no qualms about killing their victims--and this causes problems.

    • There are rare human-vampire fanatics/cultists who may offer themselves to actual vampires. 

  • Witch blood

    • It is like alcohol. A delicacy. Some vampires may prefer it, others not. It is a heady substance for them.

    • It is more sustaining than human blood, giving more strength and keeping them stronger for longer, but it is rare to find--and harder to obtain!

    • White witch blood allows a vampire limited protection from the sun. Dark witch blood greatens their strength, for a limited time.

  • Animal/were/shifter blood is an acquired taste and gives little strength.

    • Most vampires do not drink this type of blood if they can help it.

  • Blood of rare, supernatural species can cause different effects on vampires

    • Fae blood is incredibly rare and for some vampires a myth. If ingested, it gives the vampire an extreme feeling of euphoria, a high. It also allows a vampire to walk in the sun for a much longer period of time (compared to white witch blood), and lets them stave off hunger for a longer time as well.

UV Sensitivity
  • Similar to albinism.

    • Pale, easily burnt, sensitive eyes.

    • Need to be covered up well in sunlight, wear sunglasses.

  • Prefer to be in the shade, but better yet, cloudy days. And even better: Night.

  • Most vampires prefer to be nocturnal because of these limitations.

  • White witch blood allows limited protection from sun.

    • Fae blood allows for much-prolonged protection from the sun

Healing
  • Vampires have a natural healing ability if injured.

  • Healing speed depends on how sated, how much energy, the vampire and their biological processes have.

  • Less stamina equals slower healing

  • Healing sped by feeding on blood

    • Witch blood allows immediate healing

  • Healing speed/efficacy depends on gravity of injury.

Strengths
  • In prime, sated form, vampires are naturally strong, can very easily overpower a human, and they can go up against a were or shifter, but age is a very important factor.

  • The older a vampire, the stronger he or she is.

  • If a vampire is ravenous and they are weaker than normal, this will affect their strength.

  • Ability to outrun humans easily, and run as equally fast as werewolves. Vampires can move so fast, their shape can be like a blur.

    • Again, age is important.

    • Jumping, flipping, climbing to the extreme all possible

  • Strength depends on age, energy level, and difficulty of an obstacle. For example, a young, baby vampire may not be able to scale a ten-story building, let alone a five-story building, yet an older vampire can.

  • Vampires do not fly, levitate, or defy time and space

  • Are not affected by traditional diseases.

Weaknesses
  • Direct sunlight (cannot kill but can cause severe burns if without, for example, tons of sunblock and protective clothing)

  • Hunger, lack of blood

    • A prolonged lack of blood starves a vampire’s body and slowly dries out their corpse, but does not kill them. This is used often by vampire authorities to punish a vampire for a crime. 

  • Witches’ abilities. Vampires are susceptible to any of them

  • Vervain is like a poison. When a human ingests it, it taints their blood and also prevents compelling.

  • Death

    • Pierced, shot heart

    • Chopped off head

    • Burning by fire

Vampire powers
  • Vampires can compel/hypnotize/mesmerize humans and witches.  As a vampire
    grows older 
    and more mature, they can do the same with other supernatural beings. 

    • Vervain herb, if ingested, can prevent compelling.

    • The victim will hear a buzzing noise as they are compelled.

  • Vampires can psychically sense humans who have ingested a small portion of their
    blood.

    • The amount is not nearly enough to change a human. 

    • ​This connection ​does not last forever, but it can last anywhere from a month to a
      year depending on if doses are repeated. 

    • Think psychic blood connection from True Blood.

    • Vampire will be able to sense human at great distances. 

      • Some vampires use this to keep track of their prey.​

    • Most non-vampires do not know about this practice.

    • Humans in turn can see the vampire in their dreams, or have them more frequently in their thoughts. It's just the blood.

 

Turning Process
  • Genetic mutation caused by something unknown. (Maybe in the 21st century they will
    figure it out)

    • Initiated by the transfer of vampire blood. Blood is ingested by human or witch

    • Much more effective when the immunity of a human is low; humans are much
      more easily turned
      when they are ill.

    • Several days to two weeks turning time, mimicking a bad sickness, a near-death
      state. But not an actual death, which is why vampires are not undead.

  • Most humans turn, however, some may die if they cannot handle the turning

    • It does not kill the person that is turning most of the time. 

  • The vampire that turns is called a "Sire or Maker," and their children are called,
    "Progenies or children." 

    • It is possible for two vampires to combine their blood so that a progeny may be sired to both, but this is very rare and most vampires don't go through the trouble of experimenting.

  • During turning, most Sire vampires keep their progenies in cold, dark environments, whether it be traditional coffins, rooms with blacked-out windows, or basements. Sometimes underground literally.

  • Relationships between Sires and Progenies range from father/mother-child relationships, to relationships that of lovers. Sires and Progenies sense their relations through scent. 

  • Most Sire/Progeny relationships are honored, valued, and maintained. Although, some vampires abandon their sires or children. Some relationships can be very volatile. 

Reproduction, lack thereof
  • Vampires are sterile.

  • Their bodily functions, chemical makeup and physiology are not fit for reproduction.

  • Cannot become a hybrid if bitten by a were, shifter or any other species.

  • If a pregnant woman ingests vampire blood, it may turn her, yet kill her unborn child through the turning process. 

    • An unborn child cannot become a vampire

Teeth
  • Normal length: Sharp upper lateral and canine teeth.

  • Lengthen before biting, recede afterward.

Biological Functions
  • Vampires are able to produce most bodily secretions such as: saliva, brine (from eyes), semen, vaginal fluid, vomit. However, they do not produce excrement; unless they consume something other than blood either willingly or by force.

  • Most organs work, yet at a slower pace than that of humans'. They have beating hearts and blood-flowing veins and neurological activity in the brain.

  •  However, it is a mystery how exactly does the vampire virus work in relation to blood consumption and its source of vitality. 

 Personality
  • There is no set personality with vampires, since most retain their human personalities. However, there are generalizations and commonalities, such as confidence, a sense of power and intellect, wit, and emotions are heightened in their vampire state. 

  • Some vampires have become more sexual after their turning, or sensual. Some might have become more certain, emboldened by a sense of power.

Sexuality 
  • Sexuality of vampires is very similar to humans, perhaps a bit more open. As sexuality can change with humans, however, so can it with vampires. However, there are less boundaries and perhaps a bit more understanding toward sexuality and gender. 

  • Relationships with any other species is possible and not an offense, however, may be frowned upon or judged, especially that of vampire/werewolf or shifter pairings. Human and vampire pairings, however, are much easily accepted.  

Origin 
  • Vampires have existed since the dawn of time. Their origin is unknown. However, there are many speculations, myths, and secret investigations into history.

  • Different cultural myths/folklore have been fueled by vampiric events and their participation in the lives of humans. 

  • Some believe that vampires are made from magic.

Ranks
  • Each country is ruled by a vampire King, or a high ranking monarch with equivalent names such as: King, Raja, Khan, Malik, Sultan, Kaiser, etc.

    • Most of all of them have female counterparts.

    • In most English speaking countries, the sovereign vampire leader is called a King.

  • Beneath the King, there are Dukes. Most Dukes govern one state, although some may have two or three. There are also Dukes of territories.

  • Beneath Dukes, there are Barons, who have more than two counties. If he or she has up to seven counties to reign over, beneath he or she will have seven Lairds, who will report to him or her.

  • So beneath Barons, there are Lairds, who govern these individual counties and report to his or her Baron. A Laird may not govern more than one county.

    • The name Laird is the Scottish equivalent to Lord, a term that has been adopted by vampire ranking system. 

    • The Laird has his or her own subjects, who are usually right hands, backups, and are called by different names. 

  • The Council provides another voice, a counterbalancing influence, ensuring that political power is not concentrated in the hands of the King. 

    • While the King cannot be in many places at once, the council is a lot more mobile, usually splitting efforts among its members between parts of the country, and congregating in times of need.

    • There are six council members.  

    • Each has different specific, contributing roles and duties.

  • The Enforcer enforces the law, roots out subversives and heretics to uphold the common vampire good. 

    • There is either one or more enforcer in each county.

Goals of the Vampire Rule 
  • First and foremost, the protection of the Vampire people, whether it be against Humans or other supernatural species.

  • Preservation of Vampire history.

  • Leadership.

  • Ensuring domestic tranquility.

  • Providing for the common defense.

  • Promoting the general welfare.

  • Securing the blessings of liberty to vampires and their posterity.

  • Securing unity.

Vampire Offenses 
  • A vampire killing another vampire is a grave offense, no matter the reason. It is punishable by death. There are no vampire prisons. However, that is not to say that a vampire cannot get away with killing a fellow vampire, as long as no one finds out. Many vampires have killed their own Sires for one reason or another, and many Sires have killed their progenies.

    • Punishment conducted by the Council or Enforcer can include desiccation in a coffin; burning, staking; etc.

  • Turning a child--as it is said that the child cannot give true consent. That is not to say that child vampires have not been made. If their Sires are found, they are punished cruelly (not always by death)

    • Their child progenies are not killed or punished. Instead, they are taken care of. However, due to their psychological trauma from minds that grow old and bodies that do not, most adult vampires are wary of child vampires. 

 Extra Facts
  • Vampires can consume human foods or liquids, but it does absolutely nothing to them.

  • Alcohol may affect them, but it takes a lot.

  • Vampires can smoke, but it does nothing to them.

  • Vampires can take drugs, but really, most don't see a point since there's Ancestral witch blood, which is their drug. 

  • Vampires are not:

    • Affected by garlic, crosses (or any other holy symbols), silver.

    • They are also not unearthly beautiful (they look as they did when they were human).

    • Hard as stone/diamond (such as in Twilight)

    • Undead/walking corpses

    • Created from anything demonic/from the devil or evil

    • Ice-cold to touch (however, their temperature is much lower than that of humans)

  • Vampires do not:

    • Change their shape, fly/levitate, or sparkle.

    • Have to be invited into a home. 

    • Burst into flame in direct sunlight.

    • Do not explode when killed by stake or when head(s) are/is chopped off (such as in True Blood)

    • Reproduce through coitus 

    • Have one unifying eye-color (such as the light blue in Underworld; their eyes remain the same color as when they were human) 

  • Vampires do: 

    • Have their own reflection, shadow, heartbeat, ability to breathe, etc.

    • Have retractable fangs. 

    • Die when burned, head(s) are chopped off, pierced through heart

    • Have heightened enhanced senses, strength, speed, unnatural healing (sped up by feeding)

    • Sense other supernatural creatures, such as werewolves and shifters. 

      • Witches have a "spicy" aroma and can be isolated within a crowd of humans.

      • Fae smell sweet

      • Werewolves smell like dogs

    • Smell coppery as blood is their main source of food. It will come from their pores. It is faint and can be covered up by things like perfume or tobacco smoke.

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

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