Like the wolves of legend, werewolves are both man and beast, specifically canine. Able to shift between either form, werewolves tend to take on the traits of both regardless of which they are in. All werewolves can fully take on their four legged form. When a were - whether a wolf or a cat - shifts into its non-human shape, it is the same size as though it were a normal animal found out in the wilderness. For example, if the werewolf is a gray wolf, they will be naturally larger in their four legged shape than a timber wolf. However, there are always exceptions to the rules and this is a general guideline - even natural species have some variation in sizes. There will be no twenty pound wolves just like there will be no 500 pound wolves. If it is naturally occurring in nature, then it can be possible for a were to share the same traits.
There also are many different species of wolf. Genetics is the largest factor in determining a werewolf's species - genetics from family, or from the were who bit him/her. But just as human genetics work...the same applies for weres. If a timber wolf and gray wolf have a child, the child has chances of being either or, or in extremely rare cases, a mutt. Were species, thanks to widespread relocation and moving and many 'turned' weres, are quite widespread and thus, it's not uncommon to find were species with completely different locations than their species natural habitats.
There are no set in stone personalities that must be played with a werewolf. Some generalizations and commonalities, however, might be that they are much more emotional then the other were species. This is to say, that they tend to be much more proactive and reactive in a situation rather than patient. Some things that may influence this is the strength of the werewolf. There are dominant wolves and there are submissive wolves. All are equally important within the pack structure. One dominant wolf may find himself cool and collected in an emergency, while the other one may want to rip someone's throat out. But again, this is all just generalizations.
Wolves are social creatures and exist within a pack. While loners do exist, they are very frowned upon and typically not welcome in a governed territory. Because of this, they are usually relegated to the 1 mile bands around each territory known as no man's land. Any wolf can walk there, regardless of pack affiliation, however stepping into a governed territory is an inherent risk. Many times the trespasser is attacked on sight with questions asked later. Permission must be requested and granted to enter.
There are times when one pack will try to take over another pack's territory by dissolving the no man's land and claiming it for there own. This would mean that the neighboring pack loses part of their land to create a new no man's land. In the past, these turf wars were quite frequent, however, they have quieted down as late due to the expanding control of humans. They have little time to fight each other while they're fighting humans, and specifically hunters, for their continued existence.
Very much like their more social counterparts, werecats are both man and beast, specifically feline. Able to shift between either form, werecats tend to take on the traits of both forms regardless of which they are in. All werecats can fully take on their four legged form. When a were - regardless of whether it's a wolf or cat - shifts into their non-human shape, it is the same size as a though it were a normal animal found out in the wilderness. This is to say that if the character is a lion, they will be naturally larger in their four legged shape than a leopard. However, there are always exceptions to the rules. Because wild cats cover a much broader range of size then wolves, there is more flexibility regarding the size of a werecat's feline form, depending on the exact species it is. If it is naturally occurring in nature, then it can be possible for a were to share the same traits.
There also are many different species of felines. Genetics is the largest factor in determining a were's species - genetics from family, or from the were who bit him/her. But just as human genetics work...the same applies for weres. If a lion and tiger were have a child, the child has chances of being either or. Were species, thanks to widespread relocation and moving and many 'turned' weres, are quiet widespread and thus, if you spot a jaguar stalking deer in Minnesota...it's likely a were.
There are no set in stone personalities that must be played with a werecat. Some generalizations and commonalities, however, might be that they are much more emotionally detached then the other were species. This is to say, that like the domestic house cat, they can be finicky or mercurial at times. It is quite common for them to be more proactive in a given situation if they feel that it is in their best interests to do so. They are often times more interested in the preservation of themselves rather than others, giving them a single minded focus on themselves, but again, these are simply generalizations, as most all take on the traits of their specific species, whether that be a lioness, or a male jaguar.
Unlike the wolves, there really are no set social structures for werecats. Because of their naturally occurring solitary nature, they have never been able to truly unite and even create a ruling body for their kind, though it's not entirely uncommon for lion weres to band together into small prides - they are as they are by nature. More times than not, as a general were type, they are quite content leaving it up to the werewolves at conferences and other meetings when the species need to be consulted. It is because of this, that werecats are often seen as single entities and not a united force.
Other Were Species
At this time, there are no other known Were species. That is not to say that there will not be any, but currently in game there are no other playable were species.
Whatever causes the shifting of weres can be transferred via the saliva in a bite contacting the blood of the victim, or in blood/blood contact. Thus, it can be likened to an STD/STI. Kissing will not infect you, nor will touching, etc. Sex carries a high risk of infection, especially if it’s unprotected, and bites that break the skin/draw blood are almost always going to result in infection.
Bitten weres usually lack the same strength and stamina of born weres, and most often Bittens will not be alphas, but submissive and weaker. This is not a rule, but a generality. There have been two recorded cases of Bitten weres actually winding up as Alpha pack leaders.
Their lifespans will be slightly shorter than that of Born weres, simply because their physiology was changed, not in the womb/at conception, but after they were already set in one form.
This “infection” is incurable.
Two weres (Born or infected) hold a higher chance of having offspring than a were and a human. But even still, there is a high infertility rate, and trouble conceiving and carrying to term. Born weres, thus, are more rare than bitten/turned ones
They are often stronger than bitten weres, and have longer stamina. They hold a better chance of being alphas, and will live slightly longer than bitten weres.
Traits of Weres
Werewolves, like werecats, age much slower than humans. Though not as slow as vampires, the average were will live twice as long as a human. With luck, it would be possible for a were to make it to 200 years of age, though they would certainly be near to the end and much weaker than their youthful selves. Another trait that all weres share is their healing ability. Though they age much slower than their human counterparts, they heal much faster. A broken bone, for example, would be completely healed in the time span of about a week or two.
Some weaknesses that all weres have are:
Answer the call of the full moon, when they are forced to turn
Are allergic to silver metal
To other supernatural beings, weres can smell the way animals smell and therefore can be easier to recognize.
Psychic pack connection
To be written...
Accepting new pack member
New pack member:
“I, NAME, seek to be a part of your pack, to be bonded in body and spirit, to join your family now and forever. I pledge my fealty to you and the ways of your pack, swear to follow your rule and law. I promise to be loyal and true and love every member. I will know my place
Accepting new Rex
Releasing from pack
Rex to pack member:
“I renounce the ties of our bond, and my dominion over you as Rex. We are no longer connected in body and spirit. I sever our ties now and forever.”
Pack member to Rex:
“I renounce the ties of our bond, and your dominion over me as Rex. We are no longer connected in body and spirit. I sever our ties now and forever.”